Mythotopia

€34.99

As one of the feudal lords of Mythotopia you have inherited a number of provinces scattered to the four points of the compass. To succeed and emerge as the first lord of Mythotopia you must expand your empire, build roads to connect your provinces, grow towns into cities, enter lands haunted by ancient dragons, and hold back the armies of those who would oppose you.

Mythotopia is a fantasy-themed boardgame for 2 - 4 players with a playting time of 60 - 90 minutes. The game is a development of the award winning deck builder game “A Few Acres of Snow”. Starting locations, available Improvement Cards and Victory conditions are determined randomly at the start of each game. Consequently no two games will erv be the same.

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As one of the feudal lords of Mythotopia you have inherited a number of provinces scattered to the four points of the compass. To succeed and emerge as the first lord of Mythotopia you must expand your empire, build roads to connect your provinces, grow towns into cities, enter lands haunted by ancient dragons, and hold back the armies of those who would oppose you.

Mythotopia is a fantasy-themed boardgame for 2 - 4 players with a playting time of 60 - 90 minutes. The game is a development of the award winning deck builder game “A Few Acres of Snow”. Starting locations, available Improvement Cards and Victory conditions are determined randomly at the start of each game. Consequently no two games will erv be the same.

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As one of the feudal lords of Mythotopia you have inherited a number of provinces scattered to the four points of the compass. To succeed and emerge as the first lord of Mythotopia you must expand your empire, build roads to connect your provinces, grow towns into cities, enter lands haunted by ancient dragons, and hold back the armies of those who would oppose you.

Mythotopia is a fantasy-themed boardgame for 2 - 4 players with a playting time of 60 - 90 minutes. The game is a development of the award winning deck builder game “A Few Acres of Snow”. Starting locations, available Improvement Cards and Victory conditions are determined randomly at the start of each game. Consequently no two games will erv be the same.

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