








Warhammer 40,000 Core Book
In the grim darkness of the far future, there is only war.
The galaxy is consumed by conflict, with the Imperium of Man on the brink of collapse. Heretic warlords, daemon-summoning witches, and ravenous alien empires relentlessly attack. The Great Rift tears through reality, spewing madness and mutation. Battles rage fiercely across every star system and planet as loyalists, heretics, and aliens tear reality apart in their struggle for dominance.
This 220-page hardcover book is your essential guide to Warhammer 40,000, providing everything needed to collect, build, paint, and play with Citadel miniatures in the 41st Millennium.
The Book's Contents:
Introduction to the Hobby:
Learn the four key aspects: Collect, Build, Paint, and Play.
Guidance on starting your miniature collection, building and painting models, and recommended tools.
An overview of playing Warhammer 40,000, including an example Battle Report and explanations of different play styles like Combat Patrols, Chapter Approved (competitive), and Crusade (narrative) games.
Dark Imperium (Expansive Lore):
The Setting: A deep dive into the oppressive Human Imperium, its crumbling borders, the God-Emperor, ruling bureaucracies, fanatical Ecclesiarchy, secretive Inquisition, and the post-human Space Marines.
The Warp & Chaos: Explore the hellish dimension of the warp, its mad Chaos Gods, blasphemous cults, and the reality-shattering Great Rift.
Galactic Map: A detailed map highlighting key planets, war zones, and warp storms.
History: A timeline from Humanity's ancient past through the Great Crusade, the Horus Heresy, and millennia of war.
Era Indomitus: Covers the current apocalyptic era, including the Great Rift, the awakening of a new death god, the return of Primarch Roboute Guilliman and his Indomitus Crusade, the Age of Witches, Abaddon the Despoiler's schemes, and the resurgence of Hive Fleet Leviathan.
Factions:
Detailed background, tactical descriptions, and miniature showcases for each major faction.
Armies of the Imperium: Space Marines, Astra Militarum, Adeptus Mechanicus, Adepta Sororitas, Adeptus Custodes.
Forces of Chaos: Traitor Legions, Heretic Astartes, Chaos Daemons.
Xenos Threat: Orks, Leagues of Votann, T'au Empire, Aeldari, Drukhari, Necrons, Tyranids, Genestealer Cults.
Core Rules:
All you need to wage battles in the 41st Millennium, applicable to all game sizes and styles.
Covers general principles, datasheets, model characteristics, and the five game phases: Command, Movement, Shooting, Charge, and Fight.
Includes universal Stratagems, abilities, and rules for Strategic Reserves, terrain, and aircraft.
Guidance on mustering armies, setting up games, controlling objectives, and a starter mission called "Only War."
Combat Patrol:
An ideal starting point for Warhammer 40,000, offering fast-paced, hour-long skirmishes using Combat Patrol box contents.
Introduces the game mode, the "Battle Ready" painting standard, and six diverse missions with unique objectives and deployment maps.
In the grim darkness of the far future, there is only war.
The galaxy is consumed by conflict, with the Imperium of Man on the brink of collapse. Heretic warlords, daemon-summoning witches, and ravenous alien empires relentlessly attack. The Great Rift tears through reality, spewing madness and mutation. Battles rage fiercely across every star system and planet as loyalists, heretics, and aliens tear reality apart in their struggle for dominance.
This 220-page hardcover book is your essential guide to Warhammer 40,000, providing everything needed to collect, build, paint, and play with Citadel miniatures in the 41st Millennium.
The Book's Contents:
Introduction to the Hobby:
Learn the four key aspects: Collect, Build, Paint, and Play.
Guidance on starting your miniature collection, building and painting models, and recommended tools.
An overview of playing Warhammer 40,000, including an example Battle Report and explanations of different play styles like Combat Patrols, Chapter Approved (competitive), and Crusade (narrative) games.
Dark Imperium (Expansive Lore):
The Setting: A deep dive into the oppressive Human Imperium, its crumbling borders, the God-Emperor, ruling bureaucracies, fanatical Ecclesiarchy, secretive Inquisition, and the post-human Space Marines.
The Warp & Chaos: Explore the hellish dimension of the warp, its mad Chaos Gods, blasphemous cults, and the reality-shattering Great Rift.
Galactic Map: A detailed map highlighting key planets, war zones, and warp storms.
History: A timeline from Humanity's ancient past through the Great Crusade, the Horus Heresy, and millennia of war.
Era Indomitus: Covers the current apocalyptic era, including the Great Rift, the awakening of a new death god, the return of Primarch Roboute Guilliman and his Indomitus Crusade, the Age of Witches, Abaddon the Despoiler's schemes, and the resurgence of Hive Fleet Leviathan.
Factions:
Detailed background, tactical descriptions, and miniature showcases for each major faction.
Armies of the Imperium: Space Marines, Astra Militarum, Adeptus Mechanicus, Adepta Sororitas, Adeptus Custodes.
Forces of Chaos: Traitor Legions, Heretic Astartes, Chaos Daemons.
Xenos Threat: Orks, Leagues of Votann, T'au Empire, Aeldari, Drukhari, Necrons, Tyranids, Genestealer Cults.
Core Rules:
All you need to wage battles in the 41st Millennium, applicable to all game sizes and styles.
Covers general principles, datasheets, model characteristics, and the five game phases: Command, Movement, Shooting, Charge, and Fight.
Includes universal Stratagems, abilities, and rules for Strategic Reserves, terrain, and aircraft.
Guidance on mustering armies, setting up games, controlling objectives, and a starter mission called "Only War."
Combat Patrol:
An ideal starting point for Warhammer 40,000, offering fast-paced, hour-long skirmishes using Combat Patrol box contents.
Introduces the game mode, the "Battle Ready" painting standard, and six diverse missions with unique objectives and deployment maps.
In the grim darkness of the far future, there is only war.
The galaxy is consumed by conflict, with the Imperium of Man on the brink of collapse. Heretic warlords, daemon-summoning witches, and ravenous alien empires relentlessly attack. The Great Rift tears through reality, spewing madness and mutation. Battles rage fiercely across every star system and planet as loyalists, heretics, and aliens tear reality apart in their struggle for dominance.
This 220-page hardcover book is your essential guide to Warhammer 40,000, providing everything needed to collect, build, paint, and play with Citadel miniatures in the 41st Millennium.
The Book's Contents:
Introduction to the Hobby:
Learn the four key aspects: Collect, Build, Paint, and Play.
Guidance on starting your miniature collection, building and painting models, and recommended tools.
An overview of playing Warhammer 40,000, including an example Battle Report and explanations of different play styles like Combat Patrols, Chapter Approved (competitive), and Crusade (narrative) games.
Dark Imperium (Expansive Lore):
The Setting: A deep dive into the oppressive Human Imperium, its crumbling borders, the God-Emperor, ruling bureaucracies, fanatical Ecclesiarchy, secretive Inquisition, and the post-human Space Marines.
The Warp & Chaos: Explore the hellish dimension of the warp, its mad Chaos Gods, blasphemous cults, and the reality-shattering Great Rift.
Galactic Map: A detailed map highlighting key planets, war zones, and warp storms.
History: A timeline from Humanity's ancient past through the Great Crusade, the Horus Heresy, and millennia of war.
Era Indomitus: Covers the current apocalyptic era, including the Great Rift, the awakening of a new death god, the return of Primarch Roboute Guilliman and his Indomitus Crusade, the Age of Witches, Abaddon the Despoiler's schemes, and the resurgence of Hive Fleet Leviathan.
Factions:
Detailed background, tactical descriptions, and miniature showcases for each major faction.
Armies of the Imperium: Space Marines, Astra Militarum, Adeptus Mechanicus, Adepta Sororitas, Adeptus Custodes.
Forces of Chaos: Traitor Legions, Heretic Astartes, Chaos Daemons.
Xenos Threat: Orks, Leagues of Votann, T'au Empire, Aeldari, Drukhari, Necrons, Tyranids, Genestealer Cults.
Core Rules:
All you need to wage battles in the 41st Millennium, applicable to all game sizes and styles.
Covers general principles, datasheets, model characteristics, and the five game phases: Command, Movement, Shooting, Charge, and Fight.
Includes universal Stratagems, abilities, and rules for Strategic Reserves, terrain, and aircraft.
Guidance on mustering armies, setting up games, controlling objectives, and a starter mission called "Only War."
Combat Patrol:
An ideal starting point for Warhammer 40,000, offering fast-paced, hour-long skirmishes using Combat Patrol box contents.
Introduces the game mode, the "Battle Ready" painting standard, and six diverse missions with unique objectives and deployment maps.